Wii U Title Key Generator

Wii U Title Key Generator Average ratng: 5,6/10 8902 reviews
  1. Wii U Titles Keys
  2. Wii U Title Key Site
Wii U Title Key GeneratorWii U Title Key Generator

Oct 11, 2019  Emulating BotW on PC with CEMU and Wii USB Helper. GitHub Gist: instantly share code, notes, and snippets. Launch wii usb helper and give wiiu.titlekeys.gq as the title key site (database) Search Breath Of the Wild and select Add, Add Update,. Cemu Wii U Emulator Game Key Database Press Ctrl + F key on your keyboard to search for a title on the page.

Wii U Titles Keys

  1. /* public domain */
  2. /* only tested with clang and gcc on linux, but it should also work on tcc on windows */
  3. #include <stdlib.h>
  4. #include <stdio.h>
  5. #define data_size 848U
  6. #define id_loc 0x1DC
  7. 0x00,0x01,0x00,0x04,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  8. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  9. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  10. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  11. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  12. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  13. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  14. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  15. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  16. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  17. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  18. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  19. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  20. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  21. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  22. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  23. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  24. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  25. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  26. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  27. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  28. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0x00,0x00,0x00,0x00,
  29. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  30. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  31. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  32. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  33. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x52,0x6F,0x6F,0x74,
  34. 0x2D,0x43,0x41,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x33,0x2D,
  35. 0x58,0x53,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x63,0x00,0x00,
  36. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  37. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  38. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  39. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  40. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  41. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  42. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  43. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  44. 0x01,0x00,0x00,0x26,0x2D,0x86,0x0F,0xAD,0x1A,0x08,0x4C,0x10,
  45. 0xEA,0xA4,0xF4,0xDB,0xA2,0x57,0xEF,0x00,0x00,0x00,0x00,0x00,
  46. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x00,0x00,
  47. 0x10,0x1C,0x95,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  48. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  49. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  50. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  51. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  52. 0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
  53. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  54. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  55. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  56. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  57. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  58. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  59. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  60. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  61. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  62. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  63. 0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x14,0x00,0x00,0x00,0xAC,
  64. 0x00,0x00,0x00,0x14,0x00,0x01,0x00,0x14,0x00,0x00,0x00,0x00,
  65. 0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x84,
  66. 0x00,0x00,0x00,0x84,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,
  67. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
  68. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
  69. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,
  70. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  71. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  72. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  73. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  74. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  75. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  76. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  77. };
  78. uint32_t endian_convert(uint32_t n){
  79. return((n &0xFF)<<24)((n &0xFF00)<<8)((n &0xFF0000)>>8)((n &0xFF000000)>>24);
  80. void read_key_string(uint8_t* key_out,char* key_str){
  81. uint32_t i;
  82. uint32_t o;
  83. memset(str_fix,0,9);
  84. sscanf(str_fix,'%02x',&o);
  85. key_out[i]=(uint8_t)(o &0xFF);
  86. }
  87. void read_gid_string(uint8_t* gid_out,char* gid_str){
  88. for(i=0; i<4;++i){
  89. memset(empty,0,4);
  90. }
  91. for(i=0; i<4;++i){
  92. memset(empty,0,4);
  93. }
  94. }
  95. if(argc !=3){
  96. printf('Title.tik generatornOutputs Title.tik with specified datanUsage: tikmaker.exe XXXXGAME-IDXXXXXX keyn');
  97. FILE* tik;
  98. uint8_t* key;
  99. gid =&rawData[id_loc];
  100. read_key_string(key, argv[2]);
  101. if(tik != NULL){
  102. fclose(tik);
  103. printf('successfully written Title.tik!nGame ID: %snKey: %sn', argv[1], argv[2]);
  104. printf('Could not create Title.tik!n');
  105. }
  106. }

Wii U Title Key Site

  • Download maple seed http://www.majorgeeks.com/files/details/wii_u_usb_helper.html
  • Create emulation and games directory (Documents/CEMU/Games)
  • Download CEMU http://cemu.info/ and extract to emulation directory (Documents/CEMU/cemu)
  • Download CEMUhook and extract to the same directory https://cemuhook.sshnuke.net/
  • Launch wii usb helper and give wiiu.titlekeys.gq as the title key site (database)
  • Search Breath Of the Wild and select Add, Add Update, and Add DLC then click download on the bottom left
  • Download the Cache from here and move it to the folder cemu/shaderCache/transferable
  • Launch the cemu executable. Click input and Xinput then select the controller and map buttons. Set CPU -> triple core recompiler in the top bar settings.
  • Click prepare game for emulation in Wii USB Helper then 'Play this game on PC' (you can also add a steam shortcut)
  • The first launch shader compilation will take up to 20m.
  • Profit??!?